Krabat, a fourteen-year-old Wendish beggar boy, is summoned in a dream to a mysterious mill. When he awakens, an irresistible force makes him seek out a mill near the village of Schwarzkollm where he becomes apprenticed to the master. He soon discovers that the mill is actually a school for black magic and that he and the mill's journeymen are virtual prisoners. During the week they do the normal work of the mill, but on Friday nights, the master initiates them into the strange rituals of the Art of Arts. The very first Friday, the master turns Krabat into a raven, a trick the boy quickly learns to do himself.
Krabat completes his apprenticeship, becomes a journeyman and the master's star pupil in necromancy. But the power his new skills endow him with does not compensate for his loss ...Read More
Krabat, a fourteen-year-old Wendish beggar boy, is summoned in a dream to a mysterious mill. When he awakens, an irresistible force makes him seek out a mill near the village of Schwarzkollm where he becomes apprenticed to the master. He soon discovers that the mill is actually a school for black magic and that he and the mill's journeymen are virtual prisoners. During the week they do the normal work of the mill, but on Friday nights, the master initiates them into the strange rituals of the Art of Arts. The very first Friday, the master turns Krabat into a raven, a trick the boy quickly learns to do himself.
Krabat completes his apprenticeship, becomes a journeyman and the master's star pupil in necromancy. But the power his new skills endow him with does not compensate for his loss ...Read More
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